OVERVIEW
The GFHL is an internet
hockey league based on Sean Bates' FHL Simulator program. It closely simulates
the NHL experience of being an actual GM of a NHL team, without the aggravation
of player hold-outs and moronic coaches. <kinda!> My personal belief is if
it is good enough for the NHL, I'll do everything I can do to have it in the
GFHL. But the GFHL is a living breathing creature, and it will evolve.
Due to that fact, some rules
that exist today may not exist tomorrow. We work currently with the NHL rules
from 1996. However I've added some other ideas that have been suggested by
allies and other commissioners from other leagues. We strive to stay current
with the NHL rulebook, however all new rules that the NHL implements will be
reviewed by the Commissioners to make sure it does not hurt the league, but only
helps it.
The GFHL strives on activity.
Due to this fact, this league might not be the best thing for the everyday
work-a-holic. I define being active as the following:
Active means the following:
Being available for at least
a few hours a week on the IRC channel (IRCZone server, #fha_gfhl).
If you feel that you might not be able to live up to the above standards, this league is probably not for you. Sorry!
As a GM you have total control over your team, it's coach, players, finances, debts and it's arena. It is your responsibility to make the team a winner, and make some bucks at the same time.
If you neglect the team and the duties that come with being the GM, or neglect your obligations in a committee, though, it will be sayonara.
If you have any questions or
concerns, please refer to the remainder of the document, and if that doesn't
help, ask a commissioner. We won't bite your head off.
Now ... the most
important rule to remember ... I call it the silver rule, simply because
everyone else calls it the golden rule, and I want to be different!
SILVER RULE
Do unto others as you would have them do unto you ... pretty common sense really. If you don't like being treated like a moron, then don't treat others like morons. I've found the internet population to be very vengeful ... ergo, if you tell someone where to go, you lose your hard drive. So do us all a favor, and be polite. Any rudeness will NOT be tolerated, and will subject the abuser to sanctions & other fines.
The term
"no one told me" or "duh, I didn't know" won't be
tolerated either! It's your responsibility as a GM to consult this manual or
ask a commissioner. It usually gains ZERO sympathy when you don't follow
through.
SPIRIT OF THE RULES
Loopholes exist. Plain and
simple. If you try to find loopholes, we must caution you. The rules are
guidelines for you. They DON'T and WON'T take precedence over the spirit
and intent of the rules.
If you actually find a
loophole that contravenes the spirit or intent of the rules in the commissioners
opinions, the Commissioners retain COMPLETE rights to plug that hole with retroactive
rule changes.
General rule changes are NOT
retroactive. However, when a loophole is found to be in direct conflict
with the spirit/intent, those changes will be retro.
Ergo, when loophole hunting,
I'd highly recommend consulting a Commissioner to see if the loophole will be
plugged retroactively.
APPLYING TO THE LEAGUE
So you want to apply to the
league? You should ask yourself these questions first...
If the answer is yes to ALL
of the above (ok, maybe not including #9, but that'd be nice), then you are what
we are looking for.
Click on JOIN in
the left side panel, download an application, fill it out and return it to us.
The answers can never be 100% right or wrong, but they will tell us what type of
person you are, so we can add you to the waiting list.
As soon as we have a team
available, we will contract you and give you 24 hours to accept the team. HOWEVER,
if you reject the team because it is "too weak" you won't
remain at the top of the list. You will be moved to the bottom instead.
Remember, the entire point of this is to BUILD a cup winner. Cup winning GMs
almost never quit the league, so your odds of inheriting a cup winning dynasty
team average between 0 and none.
SENDING IN LINES
Sending in fresh lines is VERY important, it affects the play of your team. As such, after a long period of time passing without lines from a specific team, the Commish may start "No Lines Fines". These fines can consist of up to $750,000 in fines per game that lines are not sent. After 2 straight games of not sending in lines, the Commish may then place the GM under probation.
PROBATION
When a GM has been placed under probation, the GM MUST send lines in for 14 straight games, whether they need updating or not. Even if there are no injuries in a game, a GM under probation must send in for EVERY game for the next 14.
NEW GM TRADE RULE
This rule
is in force due to the fact that some GMs like to take advantage of new GMs when
they first join leagues. Upon entering the league for the first time, a new GM
will be prohibited from trading for 7 days. This will allow the new GM to get
used to the other GMs, the way the league is run, and the way his/her team
plays. After the 7 day period, the new GM enters the probation phase which lasts
14 days, where trades will be looked at by the commissioners before being
processed. Having a new GM get ripped off continually does nothing but make the
league look bad for outsiders.
There are many ways to get players onto your roster. Below is a description of those tactics.
The GFHL, just like the NHL
has a waiver draft. Waivers, for those new to hockey leagues, are a way for
weaker teams, to have access to players that a stronger team no longer values. A
good player on a strong team may be useless to the strong team, and waivers
allows teams that need these players to have a chance to get these players and
improve themselves.
A team has (not acquires) a
pro player, who is over the age of 23 AND the player has played more than 15
games that season. The player at this point belongs EXCLUSIVELY to that team.
HOWEVER, if that team sends that player FROM the PRO team to the FARM team, the
player must clear waivers first. ONLY players over 23 who have played over 15
games will have to clear waivers.
In this situation, every team
can claim the player who may want him. If only one team claims him, they get the
player. If more than one team claims him, the team with the FEWEST points in the
standings gets him. This ensures the weaker teams have the best chance to
improve.
To place a waiver claim,
choose the player you wish to claim (or players), and email the Commissioner
stating that you wish to claim the player.
If no other team claimed the
player, the player clears waivers. Clearing waivers means, no eligible team has
claimed the player and the player is then sent to the team that owned his
contract's farm, they RETAIN all rights to the player if he clears waivers.
Note:
The sim we use automatically generates a priority list for the waiver web page -- IGNORE IT. When judging your proper waiver priority, use the standings page, the teams with the fewest points have priority over teams with more points. This is REGARDLESS of games played. If you have 20 points and have player 40 games and another team have 21 points but played on 35 games, YOU, at 20 points have priority.
The sim keeps the player on waivers for 48 hours. This does NOT mean he is eligible for 48 hours. Players are exposed to waivers for 24 hours and ONLY 24 hours. The NEXT day the player, if he is picked up by another team he will still show on the waiver page, but you will see that it will say he was claimed by a team, this is merely to inform you of who acquired the player.
If there are more than one
player that interests you available, send your waiver request in the order that
you want them. Remember that each
team may only claim ONE player per sim, so if you place the player you want most
at the bottom of your list, you likely will not get him. Make your list, most
preferable to least preferable, in that order.
You may NOT send an email
that asks that if you successfully claim a player from waivers then you wish to
release a player. To claim a player you must make room on your roster BEFORE
making a claim.
Errors do occur, the most
common error is the usage of OLD league files to make new lines. When making new
lines for yourself, ALWAYS make sure you are using NEW league files. You can do
this by deleting your current league files, and downloading the new league
files.
RELEASING PLAYERS
To release a player, email
the commissioner and ask that the player be released. Please Note that releasing
a player will cost 10% of his current salary off your current finances. But
after he is released, you pay his salary no longer, and his is made a UFA and
removed from your roster.
Example: Player A to be released
has a contract of $2m per season over 4 seasons ... the fee is calculated as
follows:
Salary x Contract Length = Total Contract ($2m x 4 seasons = $8m)
Total Contract x 10% = Release Fee ($8m x 10% = $800k)
$800k is what you will have to pay to release the player
CHANGING PLAYERS POSITIONS
The simulator assigns certain
positions for players (as you would expect). If a player is RW by nature, you
can play him on LW, but his performance at the position will drop. Due to this
fact, you might want to change that player's actual (permanent) position. This
is possible!
This isn't playing a player
out of position, such as playing the RW on LW, but instead changing the player
from RW to LW. How do I do that you ask? Simple ... email the commissioner
stating that you wish to change the players actual position. The email should
include your TEAM name, the player's name, the current position that the player
IS, and the position you wish to change him to.
But first, go to our website
and click on the link called Roster Moves (under Season Info).
There you will find a list of players that have had their positions changed. If
your player is NOT on that list, you can change his position.
However, if he is on that list, you cannot. A player can only be changed once a
season.
Also, you may NOT change
a forward to a defenseman and visa versa. Dmen will always be Dmen, goalies will
always be goalies.
Once the season is over (the
Cup is won), you can change the player's positions freely until the first day of
the exhibition season. Once exhibition has started, you must adhere to the above
procedures.
FREE AGENTS
Definition of free agents is
as follows:
FREE AGENTS COMMITTEE
The free agents committee handles the signing and bidding of free agents. It is made up of "agents", who are active GFHL GMs, who take in the bids on the players, and pick the best deal for the player on the player's behalf, as based on the formula below.
ACQUIRING FREE AGENTS
First off, you must make sure
you have room on your roster. If your roster is full (50 players), a free agent
bid will not be accepted.
To make a bid:
NOTE: Bonus
money is paid IMMEDIATELY if your bid is the winner. If you don't have the
money, you don't get the player. The maximum bonus is $10 million. The minimum
salary in the GFHL is $150,000/season. All bids lower than $150k will be
rejected and the agent will inform you of the reason for rejection.
The winning bid is determined
by it's value. The value of a bid is determined by base salary + 2 x bonuses.
Example:
Bill Hart receives a bid from the NY Rangers for $2m per season over 4 seasons plus a $4m signing bonus.
Base salary + (Bonuses x 2) = Bid Value
$2m + ($4m x 2)
$2m + $8m = $10m
The NY Rangers bid on Bill Hart has a value of $10m.
NOTE: There is no maximum seasonal salary for any bid. If after three rounds, if bidding remains tied, a weighted lottery (based on prior year winning percentage) is held to randomly assign rights. The maximum bonus, however, remains in effect.
Just like bidding for the
coaches, once a bid is received, the agent will start a 24 hr countdown. HOWEVER,
that is assuming that you are the first GM to bid on that player. If
someone else bid on the player before you, then the timer is already running.
Once the 24 hours are up, the
first round ends, and no more bids will be accepted. If you were the only person
to bid on the player, you get him automatically, and the agent will email you to
that effect. He will also inform the commissioner to ensure the player makes
your roster.
If there was more than one
bid, then round 2 begins. The agent will send an email to all eligible GMs
(those who bid in round 1), and will inform them what the highest bid was. Then
the timer begins for again, 24 hours. In round 2 you may, if you like, make a
higher bid.
If you wish to keep your bid
the same as in Round 1, do nothing. There is no backing out though. Once your
round 1 bid was received, you were committed. Only those who bid in Round 1 can
bid in Round 2. No new bidders will be accepted.
Once round 2 ends, the agent
takes all the bids, and chooses the best three for the player. Those three GMs
are then eligible to make a final bid. The
player is awarded based on this final bid.
If a player receives 2 bids in round 1, then bidding will proceed directly to the final round. If a player receives 3 or more bids in round 1, then there will be a second and third round of bidding.
Once the player has been
awarded, the agent will then email all the involved GMs (and the commissioner),
informing them who received the player and what the contract was.
You can appeal decisions to
the head of the free agents committee, however, please keep copies of your bids,
as they will be your proof. The
head of the Committee is listed on the Committee’s page.
If he feels your complaint is justified, he may overturn the agent's
decision. If he does not overturn the decision, you can appeal to a
commissioner. If the commissioners wish to review the issue they may. If they
choose not to overturn the decision, you may launch an official appeal. The
appeal is the FINAL chance to overturn a decision you disagree with.
Once the Commissioner
receives the email stating who acquired the player, the acquisition is processed
and you receive the player
PLEASE NOTE: RFA's
(restricted free agents) come with a hitch. You must pay the team that owns that
player compensation. Compensation will be discussed in greater detail below.
FREE AGENT TYPES
Non-Qualified Free
Agent (NFA): No-Qualification
free agents are players who are normally Restricted Free Agents (are under 30
and played the last season with a team and who have had their contracts expire),
but did not receive the minimum qualification offer to retain the right to match
or receive compensation. Therefore, these players are treated like Unrestricted
Free Agents.
Restricted Free Agent
(RFA): Restricted free agents are players who are under 30, played the
last season with a team and who have had their contracts expire.
Unrestricted Free
Agent (UFA): Unrestricted free agents are players who either 30 or
over, who currently belong to no team or was released from their team.
NOTE: If a player who is
under 30 has his contract expire and you don't resign him, you keep ALL rights
to him for compensation. He remains a RFA. He only becomes a UFA if you request
that he is released outright, or fail to make the minimum contract offer.
An example:
The GM of the South Park
Bears has Eric Cartman under contract. Eric is 28 now, and his contract will
expire at the end of the season. The GM can keep Cartman as a RFA after his
season expires. BUT if the GM wants to release Cartman from the team, he will
become a UFA, and the Bears will receive no compensation for him.
RFA SIGNING COMPENSATION
As stated above, UFA & NFA signings are FREE. However, RFA signings are NOT. If you pick up another team's RFA, you must compensate that team. The following structure is used:
|
New Contract Value |
Compensation |
|
$150,000 to $500,000 |
1 - 3rd round draft pick |
|
$500,001 to $1,000,000 |
1 - 2nd round draft pick |
|
$1,000,001 to $2,500,000 |
1 - 1st round draft pick |
|
$2,500,001 to $5,000,000 |
2 - 1st round draft picks |
|
$5,000,001 and above |
3 - 1st round draft picks |
The new contract value is determined by taking the seasonal salary and adding that to the 50% of the signing bonus.
The winning bid was from the Buffalo Sabres for Mike Phillips, who is a RFA, was $3m per season over 4 seasons with a $2m signing bonus
Base salary + (50% of Signing Bonus) = RFA Compensation Value
$2m + ($2m x 50%)
$2m + $1m = $3m
The RFA Compensation Value for Mike Phillips is $3m. Using the chart above, we determine that the Sabres owe 2 1st round picks for signing Phillips.
If both the new and old GMs agree on a different method of compensation, they may work it out on their own. They have 24 hours after the player is signed to work out an agreement, but they must both agree on the new compensation. If they don't both agree, the above chart is used.
However if the new GM doesn't have the draft picks required by the package, the OLD GM has three choices:
He may choose a later pick in that same season
He may choose the same round pick at a later season
He may ask for arbitration
NOTE: Unless
the new GM doesn't have his own pick for that round for compensation, his pick
is ALWAYS given. For example, if compensation calls for 1 1st round pick, and he
has 2, the old GM can only pick the one (and ONLY 1) pick that was originally
the new GMs pick. Consequently, if the new GM has 2 picks, but none of them were
his originally, the new GM may chose which pick to receive as compensation.
MATCHING OFFERS
If one of your players becomes a restricted free agent (RFA), and you offered that player the minimum qualification offer in the Pre-Sign portion, you ALWAYS have the right to MATCH the highest offer. Before emailing the winning bidder, the agent will ALWAYS email you stating what the highest bid is. You will have 24 hours to reply yes or no to matching it. Matching it must have ZERO variation ... it must be the EXACT same offer. If you match it, you get the player.
ARBITRATIONShould the NEW GM not have
the picks needed to fulfill his compensation requirements, the old GM may ask
for arbitration. This can ONLY be asked for if the NEW GM has NO Picks in the
round needed for each season needed to fulfill the compensation. The old GM
cannot ask for arbitration because the new GM doesn't have a first round pick,
if the new GM has OTHER first round picks, for example.
When arbitration is
requested, the old GM emails the Commissioner and informs him he needs
arbitration. Once this occurs, arbitration is binding. The new GM committed to
arbitration the moment he placed a bid on a player without having the proper
compensation, or trading it away before he acquired the player. The old GM
committed to arbitration the moment he emailed the Commissioner asking for
arbitration to take place.
Therefore, the old GM and the
new GM have both implicitly agreed to a binding arbitration. Whatever the
arbitration committee decides will be binding. Even if BOTH GMs
disagree with the decision, the ONLY appeal for arbitration cases is the appeals
board.
The arbitration hearings will
be held by the Trade Review committee. They will discuss the situation and work
out compensation that takes into account the players ability, rankings,
performance, age, and new contract. They will work out a compensation that may
include: players, draft picks, and/or cash.
All contracts for coaches
last 1 season. Coaches contracts start at the free agency
amount. To re-sign a coach, you can do one of two things. You can take the easy
road out, and sign him for the same (or more) amount. Or, you can risk it.
Here's an example:
Say my coach is paid $800,000
and I want to sign him again at $800,000 ... there's 8 in 8 chance (a 100%
chance) that he'll resign. If you want to offer him $600,000, that would make it
a 6 in 8 chance (75%) that he'd resign. $400,000 would make it a 4 in 8 (50%)
chance.
A coach is available as a
free agent. You fire your current coach and place a bid of $200,000 on a new
coach. No one challenges your bid so you acquire him. When the contract expires
the
REMEMBER, you
can ONLY re-sign someone if the contract has expired, and contracts end when the
Cup is won, not before. Also, you can only re-sign him if you do it before the
start of exhibition season. Once exhibition season starts, if you have not
signed him, he becomes a free agent.
Players however, work
differently. First of all, players over 29 and under 30 are handled differently.
Keeping this in mind, we'll discuss both types of players separately.
When making contracts please
keep a few things in mind.
As a team, you may only pre-sign a certain amount of Unrestricted Free Agents, as many others will directly go to the free agency market. The chart is as follows:
Winning % |
# of players |
under .250 |
5 |
.250 to .500 |
4 |
.500 to .750 |
3 |
over .750 |
2 |
TRADES
Making trades in the GFHL is
pretty straightforward and simple, but you do need to keep a few things in mind
to keep things from becoming a major headache.
First of all we'll discuss
negotiations. It is a LOT easier to get a trade completed if you do it live on
the league channel. That's what it's there for and we HIGHLY
recommend you use it to your advantage.
Simply say you are looking to
fill a position, on the main channel, or announce that one of your players is
available. Other GMs on the channel will message you and you can begin to
negotiate your trade. If however you do get an offer by email, ALWAYS
REPLY. Ignoring trade offers by email is considered extremely rude. The
GM took time out to study your roster, then his roster, and is anxiously waiting
to hear back from you, and is quite possibly is turning down other offers for
players he offered you. A reply is the LEAST you can do in
return.
When negotiating, please
remember to ALWAYS be polite. Keep in mind that different GMs have different
ideas of a players value. Maybe a GM is a HUGE fan of a player
you think is middle of the road, or maybe a player you think is the next Gretzky
is a player the other GM thinks is a complete floater. These disagreements are
normal. If an offer is made that you think is unfair, or not what you need, DON'T
reply with a "no" or "no way", remember, this is a
negotiation, and in order to make a better offer he needs to know what you don't
like about the offer or what you need in the offer to improve it. A "no
thanx" is just as bad, as it basically shuts down the negotiation right at
the start.
Remember, negotiations are
give and take affairs, the offer you get is only as good as the information you
supply. If you are offered a center, but need a goalie, "no" won't get
you what you need. Make sure you tell the other GM what you need ... "I
need a goalie" or "I need a million dollars" would be a good way
to start things off.
When negotiating with another
GM, please try to make fair offers. It's perfectly fine to offer low and
negotiate upwards, but asking for Jagr and offering Domi is a waste of
everyone's time. Be fair in your offers, no one wants to have their intelligence
insulted with joke offers.
Once you both agree on the
basics of a trade, you may need to add some things in to complete a deal. If you
are new to the GFHL here are some example of things you can use:
The League's Trade Database
will be extensive, including, on the web page, a Thorough archive of ALL
trades made during the history of the league, as well as a Debts Page which will
detail who owes what to which team, making future considerations, players to be
named later, and deferred payments easily accessible at a glance.
CONFIRMING A TRADE
You worked out a trade, so now how do you go about getting it processed. This is where people run into trouble. If you look at the trade message board you will see often times that a trade gets rejected. This section will teach you how to easily avoid having your trades rejected.
When you work out a deal it is never official until BOTH GMs agree. A recent trade under review gave us a precedent that makes the nature of a trade spelled out explicitly:
GM A makes an offer - GM B Accepts the offer - GM A confirms that GM B agrees to make the trade - GM B confirms it.
We have a rule about backing out of a trade and it MAY seem to you that the guy making the offer, then refusing to trade once it's accepted is tantamount to backing out, but it is not. An offer is just a verbal (or textual) suggestion to make a deal, it is not an implied agreement to make the trade. In order for it to be binding, BOTH GMs have to verbally agree explicitly to do the trade. As such, one GM offers, the second accepts and the first GM THEN has to CONFIRM he will do the trade. ONLY then is the trade deemed accepted by both parties
When trying to acquire a star player for cash, please keep in mind that the LIMIT on CASH purchases of a player is $5,000,000. This does NOT mean that the limit of cash in a deal is $5,000,000, it means that a STRAIGHT cash for one player deal is $5,000,000.
Once the trade is made, the two GMs need to make it public, one GM will post the trade on the message board. The second GM will wait for it to be posted and then confirm it. Posting and confirming a trade must be done EXACTLY like the following ... no other method will be accepted. Other ways of doing it will result in the trade being rejected outright.
GM A goes to the website, and clicks on the Confirm Trade link. This will take the GM to the trade message board. Once at the message board, the GM will click the new post link at the very top of the page.
He will go to the Subject field and type the following : his team name / the name of the other team he traded with, in the Name field he will type his TEAM Name (this is necessary so that the Commissioner can see at a glance who has posted the trade for confirmation purposes), you can fill in the email field if you wish but it is not necessary, then you have the body of the message, a big white empty field you can type in.
Here you will write the entire deal out to be processed by the Commissioner. The trade MUST be in the following format.
To Team A: players full names and positions, any draft picks (this MUST have the picks listed by SEASON and not by YEAR and must spell out EXACTLY which pick is involved), any cash involved and it's distribution (for example, is it all in one lump sum or in segments), any future considerations or players, and any other exceptions or restrictions or information needed to complete the trade.
To Team B: players full names and positions, any draft picks (this MUST have the picks listed by SEASON and not by YEAR and must spell out EXACTLY which pick is involved), any cash involved and it's distribution (for example, is it all in one lump sum or in segments), any future considerations or players, and any other exceptions or restrictions or information needed to complete the trade.
Once you have written up your part of the
trade, and clicked SUBMIT, inform GM B that the message is up and he
needs to confirm it. This is done in the same fashion as GM A's post, with the
following changes:
GM B will click on the original trade message (posted by GM A), usually the first one on
the list. After scrolling through the original message, GM B comes across input
fields and in the subject filed adds the word "CONFIRMED" after "Team
A/Team B trade", then inputting HIS team's name in the name field,
and email address is so desired. GM B need not put any text in the message if he
does not wish.
This is an example of what a Trade Announcement MUST look like on the message board.
Blazers
GM: Trade - Blazers/Rockets
(08-Jun-1999 23:49:18)
Rockets GM - Re: Trade - Blazers/Rockets - CONFIRMED (n/t) (09-Jun-1999
00:09:56)
As you can see, the Blazers GM has put his name on the announcement, the subject is clearly marked as Trade: Blazers/Rockets so we know which teams are involved in the trade. The reply was Rockets GM so we know who confirmed, and the confirmation in the subject header says the word Confirmed, making it obvious it was confirmed at a glance.
When you would click on the Whalers announcement you should see the following:
Blazers/Rockets
Tuesday, 08-Jun-1999 23:49:18
209.53.19.56 writes:
To Blazers: Paul Kruse, Rockets 4th round pick (Season 3), $150,000 paid now, $100,000 paid on day 30 (Season 2), Future Player of Blazers choosing, 45 OV or less, Jeff Beukeboom is protected
To Rockets: Valeri Bure, Blazers 3rd round pick (Season 2)
This is a FICTIONAL Trade (no one would trade that much for Valeri Bure!), but it shows how it should look. You can clearly see what each team gets in this trade. It can be processed very quickly and easily, with very little chance of errors being made or portions being misinterpreted. This is how a trade you announce should look.
If you do NOT post and confirm the moment you make the trade keep in mind the following. When processing trades, only the previous game day's trades are processed. The game day begins at 12 noon Pacific (tentatively). If you post a trade before 12 noon Pacific and the other GM confirms it AFTER 12pm that trade will NOT be processed, and will be rejected. It is EXTREMELY important to both announce and confirm a trade within this 2pm to 2pm window.
TRADE DEADLINE
Please not the trade deadline will occur when 90% of the season is completed. This meaning 90% of the Days have been played.
Ex. If there is a 133 Day season. The trade deadline would be 133 x 0.9 = Day 119.7 = Day 120 rounded up. The best place to find out where the trade deadline occurs would be to look at the schedule page.
BUYING STARS PLAYERS
We do not want a situation where strong rich teams can outright buy stars from weaker teams. As a result, we have put a cap of $5 million for straight players for cash trades. This is NOT a $5 million cap in trades, it is only meant to prevent straight cash for player transactions.
WHAT IS A TRADE?
A trade comes in several
parts. We want to make the parts very clear here to avoid any confusion,
and heartache:
The offer: The offer is part of negotiations, it does
not commit a GM to make a deal. HOWEVER, GMs found making
offers to secretly up others offers (read: wasting GMs time) will NOT be
tolerated. If you are NOT interested in dealing a player to a GM, DON'T
make the offer. If you are dealing with multiple teams, make it clear with
those whom you are negotiating. Repeat offenders are subject to fines. 1st Verbal Confirm:
The person being offered a
trade confirms it by saying explicitly that he wants to make the trade.
There must
be nothing ambiguous about it. Once a GM has confirmed verbally, he has entered a VERBAL
CONTRACT that is BINDING. Backing out of an agreement to
trade is punishable up to and including expulsion from the league. 2nd Verbal Confirmation:
The person who makes the
initial offer that was accepted has to then verbally confirm he will also make the trade. Channel Announcement:
One of the GMs must post the
details of the trade on the channel (if it is a trade made while on IRC), so that people
there at the time know who was exchanged. Again, this is so people's times are not
wasted needlessly. Trade Board Announcement:
The two GMs decide who
will post and who will confirm. The 1st GM announces the trade as described in the
trades section. It lets everyone who wasn't in the channel at the time know what was
traded, and it lets the Commissioner know when processing that you wanted to make this
trade and agreed to it. HOWEVER, he contract was signed VERBALLY in the channel (or
by email confirmations to each other) Trade Board Confirmation:
This lets the
Commissioner know you confirmed. If the original announcement was wrong, do NOT
confirm the trade, adding the word confirmed to the subject line will get the
ANNOUNCED trade processed. Mistakes of this nature will NOT be corrected by the
Commissioner unless BOTH GMs confirm that there was an error, or unless you have evidence
to PROVE your case. Processing: This is where the Commissioner
processes the trade. (PLEASE NOTE: Ownership of the players are NOT
transferred until the processing is complete). Furthermore, the trade review
committee has 24 hours after the processing is complete to call for a trade review, or any
GM that has a future player owed can claim any player leaving your team (if the player
meets the criteria of the owed player) with in 48 hours, as listed below.
If they
do, they can reverse this decision and the trade is reversed.
FUTURES
If you are owed futures or you owe
futures, please keep the following in mind:
Future Considerations: Future
considerations are a HUGE gamble. The person who owes you future
considerations DETERMINES what those considerations will be HIMSELF.
If you agree on a trade that he owes you future considerations, and he decides
the consideration is worth 1 OV, that is entirely his choice. When making a trade
involving future considerations, you are making yourself vulnerable . Make SURE
you trust the people you use future considerations with, because you cannot
guarantee you will get what YOU think you should be paid. Player to be Named Later:
When you are owed a
player to be named later, you can claim ANYONE off that team's roster,
both pro AND farm, as long as they are the same or under the OV you
agreed to (baring any restrictions that you agreed to, such as protected players).
If the GM who owes you a player makes a trade, you, as the GM who is owed a player, have
until 48 hours after the announcement on the message board to claim the player who was
traded away. When you trade Players to be named later, you are giving first dibs
away to the other GM to your players. So in a trade, that GM has the right to
execute his claim on the players traded away.
Should a trade have to be rejected for any reason, the Commissioner will reply to the trade and add the word - REJECTED to the subject header. He will then write in why it was rejected. Read this explanation before asking why it was rejected as it usually explains the reason pretty clearly.
Trades can be rejected for a Variety of reasons:
Team Dismantling - if a team is deemed to be dismantling his team he will be stopped.
Collusion - This involves two GMs colluding to weaken one team and strengthen another with the scheme of sharing playoff revenue.
Late Exchange - We allow players to be named later (an ov rate that the other gm can choose a player at), but if a player is named specifically, he must be traded IMMEDIATELY. Clauses like "Player A will be moved to team B after the All-Star Game" will NOT be processed.
Delayed Confirmation - If a trade is announced before 2 pm and it's confirmed after 2pm it will not be processed. We don't process trades retroactively
Bad Information - if the announcement trade contains improper information it can't be processed, ALL the information must be easy to read and understand and accurate.
No Team Name - the announcement and confirmation posts must BOTH contain the team names in the names field, to be evident at a glance that both GMs agreed to the trade.
No Confirmation - if the trade was never confirmed, or if the word confirmed is not in the subject field it can't be processed. Putting the word confirmed in the body of the response is not a guarantee of it being processed. Only putting the word Confirmed in the subject field of the confirmation reply guarantees it will be seen.
Separate Confirmation - Clicking New post at the top and confirming the trade in a separate and new thread GUARANTEES the trade will be ignored. When the Commissioner processes trades he checks the announcement posts only, and sees if the announcement post has a confirmation reply on it, if it doesn't he moves on.
Grossly One-sided Trade - If a trade is deemed grossly one-sided it may be placed on review.
Destroying Futures - If a trade is deemed to be a threat to a teams future it may be placed on review. When a trade is placed on review by the Commissioner or either of the two Assistant Commissioners a link from either of them will be posted as a reply with the words - UNDER REVIEW.
Aside from the Commissioner and co-Commissioners, ANY GM can email the Commissioner with a request that a trade be reviewed, or if the trade involves the Commissioner's team they can email an Assistant Commissioner demanding a review. If 5 GMs email in a complaint the trade is sent to review. If you feel a trade is unfair, you can lodge a complaint, HOWEVER, using the league email list or starting a petition or campaign against a trade passing is STRICTLY PROHIBITED. The system is set up so a good number of GMs need to be upset about a trade independently. Petitions and campaigns undermine this process and will not be tolerated.
If a trade is put under review the GMs involved in the trade will be notified through the message board. They may also, if it is appropriate be contacted to present their case for the trade's passage to the review committee. The review is held on a separate channel but the GMs involved may, if they wish address the review board in person to present their case live and face to face.
To reject a trade requires a 2/3 majority of the members present for the meeting. A review or disciplinary hearing can only take place when 2/3 of the members are present.
Once a Trade review is called for by a Commissioner OR 5 INDEPENDENT GMs, the Committee Head will email all it's members INCLUDING the alternates. The alternates will sit in on the meeting but will NOT vote unless a member is unavailable at the time to vote (if a member leaves before the vote he CANNOT instruct an alternate to vote FOR him). All meetings must be set up no sooner than 24 hours after the email is sent. If an email is sent for a meeting at 2 pm eastern, the meeting CANNOT take place sooner than 2 pm eastern the next day. Along with the Committee Members and Alternates, the Two GMs involved in the Meeting will ALSO be cc: ed. They will be asked to be on the Channel at the meeting time and to have their case ready.
If they are on the channel at the time of the meeting, when the Committee deems it appropriate they will be called into the channel INDIVIDUALLY to explain why they made the trade in question, as well they will be offered the opportunity to present any evidence they may have that supports their position. This can include logs, emails, financial records etc...
After BOTH GMs are heard from, the Committee wraps up it's deliberations. The GMs in question CANNOT be in the channel during deliberations, they may ONLY present their case to the committee and answer questions when they are called in.
If one or both of the GMs cannot attend the meeting, they may return an email with a written explanation of the trade and their position which will be distributed to committee members at the meeting and considered at that time.
Once all this is done the committee will vote and finally reach a decision. Once a decision is reached BOTH GMs involved will be notified what the decision was, and why.
If the Trade review committee decides a GM is dismantling his team, they MAY wish to put the GM under probation . Probation means ALL the GMs trade will be under review from any period from one week to one month, or until such time the Committee is satisfied the team is no longer in danger of being dismantled.
Above we discussed the 5 INDEPENDENT GMs calling for a review. This needs to be explained to avoid confusion. If you believe a trade needs to be reviewed, email the 3 Commissioners (all in one email) requesting a trade be reviewed, and why it should be reviewed. If 5 GMs do this within 24 hours of the trade being processed it will be reviewed.
HOWEVER, you CANNOT ask or encourage others to email the Commissioners to review a trade. We don't want a situation where a group of friends start having more power than others in this issue. To be completely fair, honest, and even, they must be TRULY emailed independently. Anyone found encouraging others to ask for reviews will be SEVERELY disciplined.
If the Head of the Trade Review Committee is involved in the dispute, the Assistant will take over.
Each off-season we will have
a 4 round entry draft. The position of the teams in the entry draft will be
decided NOT on playoff performance, but rather regular season
performance.
Teams that make the playoffs
will be placed normal, 1st place team picks last etc, while non-playoff teams
will get a RANDOM position in the draft. This makes sure that
no GM tries to "win" last place, therefore gaining the 1st pick of the
draft (see NHL's Ottawa Senators 1993 or so).
The draft will consist of
prospects from the NHL. Each NHL season we will take their entry draft. Remember
that we sim 2 GFHL seasons for every 1 NHL
season, so we will take the top picks from the draft the number being dependant
on how many teams we have. If we have 32 teams we will pick 4 x 32. If we have
34 teams at that time we will pick 4 x 34, etc...
We will take the available
players picked from the NHL draft, and the re-rate committee (which will be
discussed further down), will rate the players and give them stats that the
simulator can use, and we will then split the prospects into two lists. We split
it randomly so that no one knows who will be where in advance. This way we
ensure a random amount of good or bad players in each draft.
Once we have generated 2
lists of prospects, we have our prospects for EACH of our 2 GFHL entry drafts
that year. You don't really NEED to know all this, but if you wanted to know how
we make the prospects, you know now. This ensures that we don't run out of
people to be drafted, ensuring the realism of actual NHL players for years to
come.
Each season we release the
prospects of the upcoming draft before the All-Star game. This will include the
players name, nationality, height, weight, and full stats as well as playing
position. When the season ends, during the off-season we finally hold the entry
draft.
It is YOUR responsibility to
ensure you send the person in charge of doing the draft or a commissioner, your
list IN ORDER OF PREFERENCE, whether you want to pick live or
not, things happen, lag on the internet, disconnections etc. If you are live,
and you get disconnected before your pick comes up, and when you get back, your
pick has gone, you will LOSE it. There is no turning back in the GFHL (unless
there is an error). No list + no person at the draft = no pick. So I'd suggest
always sending in a list no matter if you plan to attend or not. You may also
assign an associate to draft for you, but once again a list is also recommended.
The draft itself will be
conducted on the IRC channel. Each GM in turn will be messaged by the person
doing the draft asking them their choice if they are on the channel. If they are
not, the list they sent in is used. If they are not on the channel, or there is
no list, or there is no one picking for that team, the pick will be LOST.
When it's your turn to choose a player, you will be messaged by the person conducting the draft. Once messaged you have EXACTLY 2 minutes to reply with the name you wish to select.
The drafts will be held on the IRC channel as previously stated, and it will consist of 2 rounds per night for 2 nights, for a total of the entire 4 rounds in the entry draft. This will continue until there are no eligible picks remaining to any team. The remaining players unselected will become Unrestricted Free Agents.
RETIREMENT
Retirements are not due to begin until age 36. From age 36 their chances of retirement goes up with their age. At the end of the season (when the Cup is won), all players 36 and over are simulated randomly for retirement. This is done at random based on the following odds:
Age |
Odds of Retirement |
| 36 | 1 in 5 |
| 37 | 2 in 5 |
| 38 | 3 in 5 |
| 39 | 4 in 5 |
| 40 | 5 in 5 (automatic) |
It is possible for a player under 36 to retire, but only if he's a free agent and either
30 years old or over and under 60 OV, or
25 years old or over and under 50 OV
Under normal circumstances, players who retire are unable to return to the league. However, if a player is retired under the "sub-60 OV" rule, they may be redrafted (ie, if they drastically improve in the NHL) in future years. Players who retire due to old age are permanently retired.
The GFHL has voted out the
Salary Cap of Seasons 4 & 5 in favour of a luxury tax system that penalizes
GMs for overspending, and gives the fines to the lesser teams ... it is hoped
that this will increase the speed of the league to parity, where any team can
beat any other team on any given day.
League average salary is
calculated & the tax starts at anything over average + 5%
Farm players cannot have an OV greater than 76 if they are 24 and older. (Each team is granted 3 exemptions for this rule, to allow for veteran input into your farm club). Any player 23 and under, no matter what he makes or what his OV is can be sent to the farm team. All players 24 and over who are 76 OV and higher or make more then $2,250,000 (pro) still have to stay up in pro.
|
Flagrant Fouls |
|
|
CD of Injured Player |
Suspension Length |
|
under 50 |
5 games |
|
51 to 60 |
4 games |
|
61 to 70 |
3 games |
|
71 to 80 |
2 games |
| 81 to 85 | 1 game |
Fouls that are not flagrant (i.e., hooking, tripping, holding) and yet result in an injury to an opposing player can still result in a suspension, though the length of such suspensions will only be 1/2 (one-half) the length of a flagrant foul.
|
Non-Flagrant Fouls |
|
|
CD of Injured Player |
Suspension Length |
|
under 50 |
3 games |
|
51 to 70 |
2 games |
|
71 to 85 |
1 games |
The only issue to be reviewed is if the incident
directly resulted in the injury - ie, a high sticking call resulting in an eye
injury, but can a kneeing foul cause one as well? - which is up to the
Disciplinarian to judge.
All intent to injure suspensions will be in addition to any suspensions levied
by the sim.
GMs will have three sim days to request review of an injury.
RE-RATING PLAYER STATS
Re-rates will occur randomly
throughout the season. As the regular season wears on you will notice players
going up and down in stats occasionally. If one of your players goes up or
especially down, don't bitch or complain. Please understand that this is
completely random and done by the sim and will not be changed for you, as it
happens to all of us.
Once the season ends,
additional re-rates will be performed. These re-rate options will be revisited
further into the season, and this text will be updated.
SIM RE-RATES
After the Cup is won, the sim automatically re-rates ALL players randomly. It does, however, take into account age and time spent in the farm. Players having spent a greater time in the farm will be most times, rated upwards to a higher degree than players in the pros. It also takes into account age, and adds experience and leadership. For the most part though, it IS random. Typically this end of season re-rate is only a couple of OV points worth and will not have a significant effect on your players.
PERFORMANCE RE-RATES
At the end of the season, we
will re-rate players based on their performance the previous season. This will
involve goals, assists, points, +/-, AVG, PCT, and shutouts. The ratings
affected will be SC, DF, PA, PC, and SP. This rating will not only bring players
upwards, but also downwards. If an 80 SC forward scores 3 goals all season long,
his SC will drop. The seasonal re-rate will ONLY be performed on players who
have played a minimum number of PRO games the previous season.
For skaters they must have
played a minimum of 40 games, and goalies must have played a minimum of 20 games
to be eligible for this re-rate.
However, the following should
be noted:
In an effort to limit the
inequalities of teams (bad teams get worse, good teams get better), the GFHL
will use the following chart to determine how many performance re-rates a team
will be allowed.
Winning % |
# of performance re-rates |
|
.301 to .350 |
10 |
|
.351 to .400 |
9 |
|
.401 to .450 |
8 |
.451 to .500 |
7 |
.501 to .550 |
6 |
.551 to .600 |
5 |
.601 to .650 |
4 |
.651 to .700 |
3 |
.701 to .750 |
2 |
.751 to .800 |
1 |
Now, some industrious GM may wonder – "what if I finish over .800 or under .300?". Given the historical context of the league, the decision was made that:
Teams who finish sub-.300 need all the help they can get and can performance rerate as many players as they desire.
Teams who finish over .800 are ridiculously talented and receive no rerates.
The re-rate
table to be used is shown below for your reference.
All players up to twenty-one
years of age will have their ratings increased by one point in all areas except
LD and EX, due to young, inexperienced players slowly maturing into seasoned
veterans.
VETERAN DF BONUS
Due to the sim, in our belief, over adjusting for age increases, the league has instituted a defensive bonus. In experience, as players age, they become defensive-minded. As such, the league will award a +2 DF bonus to all players aged 30 through 36.
NHL RE-RATES
We have decided to allow for an additional re-rate, where a file with the last season's NHL re-rates are used instead of GFHL performance. The following table will be used to determine how many "NHL re-rates" your team is eligible for.Winning % |
# of players |
under .250 |
4 |
.250 to .500 |
3 |
.500 to .750 |
2 |
over .750 |
1 |
The players submitted by the GM at the end of the season will receive the re-rate according to the previous year's NHL stats, which are compiled by the FHL league's re-raters. However, when you re-rate a player to NHL levels, his age and salary will also be adjusted to reflect the "real" player age and the higher of the GFHL or NHL salary.
PERFORMANCE RE-RATE TABLE
The following table is applied to all players who played in 40 games or more, and goaltenders who played in 20 games or more. Those who played in less don't get performance re-rated.
This table determines the addition (or subtraction) from the SC & SP ratings for a forward. It is based on the number of goals scored by the player.
| SC | 0 | 1-4 | 5-9 | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-44 | 45-49 | 50+ |
| 0-40 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
| 41-50 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
| 51-60 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 |
| 61-70 | -2 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
| 71-80 | -3 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 |
| 81-85 | -4 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 |
| 86-90 | -5 | -4 | -3 | -3 | -2 | -1 | -1 | 0 | 1 | 2 | 3 | 4 |
| 91-95 | -5 | -5 | -4 | -4 | -3 | -2 | -1 | -1 | 0 | 1 | 2 | 3 |
| 96+ | -5 | -5 | -5 | -4 | -4 | -3 | -2 | -1 | -1 | 0 | 1 | 2 |
This table determines the addition (or subtraction) from the SC & SP ratings for a defenseman. It is based on the number of goals scored by the player.
| SC | 0 | 1-4 | 5-7 | 8-10 | 11-14 | 15-17 | 18-20 | 21-24 | 25+ |
| 0-40 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 |
| 41-50 | -2 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 |
| 51-60 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 5 |
| 61-70 | -3 | -2 | 0 | 1 | 2 | 3 | 4 | 5 | 5 |
| 71-80 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 |
| 81-90 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
| 91-95 | -4 | -4 | -3 | -2 | -1 | 0 | 1 | 2 | 3 |
| 96+ | -5 | -5 | -4 | -3 | -2 | -1 | 0 | 1 | 2 |
This table determines the addition (or subtraction) from the PA & PC ratings. It is based on the number of assists by the player.
| PA | 0 | 1-4 | 5-9 | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-44 | 45-49 | 50-54 | 55-59 | 60-64 | 65-69 | 70+ |
| 0-40 | -1 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| 41-50 | -1 | -1 | 0 | 0 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| 51-60 | -2 | -1 | -1 | 0 | 0 |